My team's submission to a 12-hour Gamebuild-a-thon. The event was held by ACM Gamebuilders at UIUC, a group which I am a member of. During the event I worked in a team of three to build a 3D game in Unity following the theme of glory. I created the player progression system, audience animation, and the enemy design and AI.
Glory is wave based survival game set in the Colosseum. The player is a gladiator fighting to achieve glory. Spear-carrying enemies charge forward in ever increasing waves to try to kill our gladiator. If the player completes a wave without getting hit, the audience will give rewards of upgraded health, power, and sword length. The game was developed in Unity featuring 3D graphics.